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  • Umphandle
    Ukunikela Ukhokelo
  • Ngaphakathi
    Ukunikela Ukhokelo
  • 3D
    IsiKhokelo soopopayi
  • Inyathelo loku-1

    Kukhuphiswano okanye iiprojekthi zoyilo lwengqikelelo, siya kukubonelela ngemibono eyilwayo njengoko sibonisile ngezantsi.Ngokusekwe kumava ethu, siya kukubonelela ngombono we-engile, ithoni, ukukhanya kunye nesithunzi, kunye nomoya ukukunceda ukuba uqonde ngcono isiphumo sokugqibela somfanekiso ngamnye.Le nkqubo ifanelekile kuphela kwiiprojekthi ezinexesha elide, ukuba akunjalo, siya kunqumla le nkqubo

  • Inyathelo 2. 3D Modeling

    Ngokuphathelele kwinxalenye yomzekelo, sisebenzisa ulwazi osinike lona sisenza imifuziselo ye-3D kwaye sisete iimbono ezininzi onokuthi ukhethe kuzo.Iidrafti zithunyelwa kwaye kufuneka uqinisekise izakhiwo, ii-joints, izinto ze-facade, i-angle yokujonga, i-hardscape, njl.Nceda uqaphele ukuba utshintsho olukhulu kuyilo lunokwenza imali eyongezelelweyo ngokobunzima bayo.

  • INYATHELO3.Umsebenzi wePostwork&YOKUGQIBELA

    I-Postwork iquka ukunikezela ngemifanekiso ephezulu, ukuyibuyisela kwakhona kwi-Photoshop, ukongeza iinkcukacha ezifana nezitrato, iindlela zokuhamba, abantu, uhlaza, iimoto, isibhakabhaka, ukukhanya, izicwangciso zangaphandle, imisebenzi, njl. .Kuya kufuneka ufumane umfanekiso we-high-res wokugqibela kwi-4K (umbono wangaphakathi) okanye i-5K (umbono wangaphandle) isisombululo ngaphandle kwe-watermark yethu.

  • Inyathelo 1. IModeli ye-3D

    Inyathelo lokuqala kukwandisa indawo ngokudala iimodeli ze-3D zefanitshala kwaye uzibeke kwiindawo ezifanelekileyo ngokusekwe kulwazi olunikileyo.Ubunzima ngokubanzi yindlela entle yokuqonda indawo.Ikwasinceda ukuba sifumane ezona engile zekhamera zibalaseleyo ukubonisa umxhasi wakho indawo yakhe kowona kukhanya kunokwenzeka.Le nkqubo iphinda iphindwe de kube iimodeli kunye nee-angles zokujonga

  • INyathelo 2. IiMathiriyeli & NEZINDLU

    Nje ukuba umbono ukhethiwe kwaye naluphi na utshintsho lokuqala olwenziwe kwimodeli emva koko siqhubela phambili ekusebenziseni imibala kunye nezixhobo kumfanekiso.Okwangoku, sifuna yonke imibala yakho yokuqala kunye nezinto ozikhethayo kwiprojekthi yakho.Siyaqonda ukuba awunakuqiniseka ngokupheleleyo malunga noku, ke kwakhona kwesi sigaba, sinikezela ngoyilo olungaphezulu.Idrafti yokuqala ithunyelwa ngemibala yakho yokuqala kunye nemathiriyeli, ukusuka apho ungenza utshintsho kwezi kunye neminye idrafti ithunyelwe ngayo.Le nkqubo iphinda iphindwe de ube uyonwabile ngokukhetha kwakho kokugqibela.

  • INYATHELO 3. UKUKHANYA, UKUNIKEZA & NOKWENZA EMVA KOKUSEBENZA

    Nje ukuba imibala, imathiriyeli, umbono kunye nemodeli yamkelwe ngokupheleleyo siya phambili ukubandakanya ukukhanya, umsebenzi wasemva kunye neenkcukacha ezingakumbi zeprojekthi yakho.Le nkqubo iphinda iphindwe de ube uyonwabile ngokukhetha kwakho kokugqibela.

  • INYATHELO 4. UKUNIKEZELWA KOKUGQIBELA

    Kuya kufuneka ufumane umfanekiso ogqityiweyo/imifanekiso kwisisombululo se-4K/5K.Lo mfanekiso ungasentla ungumzekelo wonikezelo olugqitywe ngokupheleleyo.

  • Inyathelo 1. Ibhodi yamabali/iNdlela yeKhamera

    Eli linqanaba lokuzikhethela kwiiprojekthi ezinkulu apho sikhangela eyona ndlela ingcono yokubonisa imveliso okanye iprojekthi yakho.

    Sikunye sisebenza kumbono ophambili okanye umbono osemva kwevidiyo.Ukuphuhlisa ngakumbi ingqikelelo sisebenzisa iibhodi zamabali ezotyiweyo okanye iikholaji zeefoto.Zisinika ukuqonda okusisiseko malunga nexesha, abalinganiswa, izinto, iikhamera, ibali.

    Injongo yethu kukubamba ingqondo yababukeli, ukudala iimvakalelo kunye nomoya.Kwakhona kweli nqanaba, siqokelela imifanekiso kunye neereferensi zevidiyo ezisinceda ukuba sidlulise umbono wethu.

  • INyathelo 2. ISIGABA SOMBONISO WE-3D & NOSEKO lwekhamera

    a.Hlalutya izicwangciso ze-CAD, amacandelo, njl.njl kwiinkcukacha zobugcisa beprojekthi
    b.Yenza iimodeli ze3D
    c.Yenza ubume be-3D
    d.Cwangcisa uyilo lwendawo
    e.Yenza iinkcukacha ezongezelelweyo nezixhasayo
    f.Qinisekisa inani leekhamera eziza kwenziwa ngokulandelelana kwe-Animation enikezelwa ngabathengi
    g.Yenza kwaye usete iikhamera
    h.Yenza iirigi zoopopayi bekhamera kunye neendlela zeskripthi soopopayi
    i.Seta amaxesha kunye nobude bokufota ngekhamera nganye
    Kuba i-animatic ijongeka ingumzobo ngokwenene ikhatshwa ziimbekiselo zemo yesiqhelo.

  • INYATHELO 3. IZIQULATHO EZINGUNDOQO (UKUSETYENZISWA, UKUKHANYA, IZIQINISEKISO ZENKCAZELO NJE)

    a.Seta umxholo wombala wokusingqongileyo, izakhiwo, umphandle, ngaphakathi, kunye neemodeli ezinxulumeneyo
    b.Ukuthungwa kokusingqongileyo kunye neemodeli ze-3D
    c.Ukuseta isibane semowudi yangaphandle
    d.Ukuseta izibane zemowudi yangaphakathi
    e.Umculo ongasemva wopopayi
    Ukugqiba iinkcukacha okanye iisampulu eziphathekayo kuya kusinceda kakhulu ukukhawulezisa izinto.Kwakhona songeza uhlaza kunye neenkcukacha ezintle ezincinci kwimiboniso.

  • INYATHELO 4. UKUNIKEZELWA KWE-3D, IIGRIFIKETHI ESENDLELAYO (IMISEBENZI EFANELEKILEYO)

    a.Yenza idatha ekrwada yemveliso ye-3D yokuhlanganisa
    b.Iziphumo ezibonakalayo
    c.Imizobo eshukumayo
    d.Iinguqu

  • INYATHELO 5. UKUVELISWA EMVA KWEMVELISO

    a.Idatha ehlanganisiweyo ye-3D ekrwada b.Umculo ongasemva kunye namanqaku angasemva c.Iziphumo ezizodwa d.Okusingqongileyo e.Oopopayi f.Ukukhangela g.Iinguqulelo h.Ukuhlela

  • INYATHELO 6. UKUNIKEZELWA

    Ividiyo yokugqibela kwisisombululo esifunekayo.8-bit/16-bit umbala.IMP4 okanye ifomathi ye-MOV.

Shiya uMyalezo Wakho